🔗 Share this article Chance Rolls in Dungeons & Dragons May Assist You Be a More Effective Dungeon Master As a game master, I historically steered clear of extensive use of chance during my Dungeons & Dragons adventures. My preference was for story direction and what happened in a game to be guided by character actions rather than the roll of a die. However, I opted to try something different, and I'm truly pleased with the outcome. An antique collection of polyhedral dice evokes the game's history. The Catalyst: Seeing an Improvised Tool An influential streamed game features a DM who regularly calls for "chance rolls" from the participants. This involves picking a polyhedral and assigning potential outcomes tied to the roll. This is essentially no distinct from rolling on a random table, these are devised on the spot when a player's action doesn't have a obvious outcome. I opted to test this approach at my own session, primarily because it appeared engaging and presented a departure from my standard routine. The experience were eye-opening, prompting me to reflect on the ongoing dynamic between pre-determination and improvisation in a D&D campaign. A Powerful Story Beat In a recent session, my group had concluded a city-wide conflict. When the dust settled, a cleric character inquired after two beloved NPCs—a pair—had lived. In place of picking a fate, I asked for a roll. I told the player to roll a d20. I defined the outcomes as: on a 1-4, both died; a middling roll, a single one succumbed; a high roll, they made it. The die came up a 4. This led to a deeply emotional scene where the adventurers discovered the bodies of their allies, forever holding hands in their final moments. The cleric conducted last rites, which was particularly powerful due to previous story developments. As a final gesture, I improvised that the forms were miraculously transformed, containing a enchanted item. I rolled for, the item's magical effect was exactly what the party needed to resolve another pressing quest obstacle. It's impossible to script these kinds of serendipitous moments. An experienced DM guides a game utilizing both preparation and spontaneity. Honing Your Improvisation This incident caused me to question if randomization and spontaneity are actually the beating heart of tabletop RPGs. Although you are a prep-heavy DM, your improvisation muscles can rust. Groups frequently find joy in derailing the best constructed narratives. Therefore, a effective DM needs to be able to think quickly and create scenarios on the fly. Utilizing similar mechanics is a great way to develop these skills without going completely outside your preparation. The trick is to deploy them for small-scale circumstances that won't drastically alter the overarching story. For instance, I would avoid using it to establish if the main villain is a secret enemy. But, I would consider using it to figure out whether the PCs enter a room moments before a critical event occurs. Empowering Shared Narrative This technique also helps keep players engaged and create the sensation that the game world is alive, progressing in reaction to their choices as they play. It prevents the feeling that they are merely pawns in a DM's sole story, thereby enhancing the shared aspect of the game. This philosophy has long been embedded in the game's DNA. Early editions were filled with encounter generators, which fit a playstyle focused on dungeon crawling. Even though contemporary D&D frequently emphasizes narrative and role-play, leading many DMs to feel they require detailed plans, this isn't always the best approach. Achieving the Healthy Equilibrium There is absolutely nothing wrong with doing your prep. Yet, it's also fine nothing wrong with relinquishing control and permitting the dice to guide minor details rather than you. Control is a significant part of a DM's role. We need it to facilitate play, yet we often struggle to cede it, in situations where doing so can lead to great moments. A piece of advice is this: Don't be afraid of relinquishing a bit of your plan. Experiment with a little improvisation for minor details. The result could find that the unexpected outcome is significantly more memorable than anything you might have pre-written in advance.